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AbsintheClock

47 Game Reviews

6 w/ Responses

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Decent idea.

The controls weren't very well thought out though. Also it lagged really badly too. You might want to either tone down the graphics, or have more control over the quality.

Fun but could be improved dramatically

A pretty straightforward drug dealing game. It should however save progress on games already played as it is tedious to go through the motions over and over in order to use locked characters. Also the weapons should be updated a bit. It shouldn't take three shots or so from a rocket launcher to kill street gangsters. Especially when they only have 22 bucks on them.

The character concepts were a lot of fun, and I enjoyed the dealers as well. I do feel like the shops could have been featured more prominently such as the gas station, the police auction, and the titty bar. It took me a bit of time to find it despite reading the tutorial.

You also got extra points because the kid in me likes playing campy games when it talks about pot. Overall, good work!

badseed1 responds:

I should definately have a save game feature for unlocked characters. I wish I would have had the time (but I got high) ;)

You lose points on originality

It was a clean looking and sharp game but you definitely lost points on originality. It would have been nice to see a new twist to the idea, but there's really nothing new to the table except the star shape.

A few problems

The controls are badly placed and the running motion is way too slippery. The drawing was great but much more consideration should have been taken into the physics and game play. Next time I recommend you get some testers.

Fun but way too easy

The concept was pretty simple but effective however I didn't really feel challenged at all. The learning curve was much to simple to really even feel like a game. I also wasn't a big fan of the graphics either. Clearly you've got talent, I think you just sort of made a dud on this one. Keep trying though, you're bound to crank out a really good game.

This is probably the most subpar of all the others

Compared to all the other years, this year seems to have the least amount of effort in it's work. Not so much the composition of the overall work(which is just fine and dandy) but the actual sketchbook pages. The breakout game at the end was quite swell though. I dug the little voice bit with the names. (I'm sure you've gotten plenty of bitching about pronunciation) Also I've noticed for yet another year there's plenty of folks I've heard of but not a single clock who did work. Although there was an SBC on a page. Just seems pretty sad because the CC has a pretty swell talent pool. Oh well, better luck next year right?

It would be a lot of fun

First of all fighting with a mouse is just a terrible idea. Second of all the moves are really really boring after a while. Finally there's a serious lag problem. Overall this is just a poorly designed game. I would suggest you take more consideration the next time you design something. I couldn't play this for more than five minutes without being annoyed.

It was all right

This could have been a much better game if the space for hitting didn't resemble Shaq Fu. It's too bad because it's got a lot of potential and creativity.

Hate to be that guy...

Defense is spelt with an S instead of the C. That's the only thing that really bugged me about the game.

Needs more Cthulu

I'm a huge HP Lovecraft. Even visited his grave in Providence. So you had a lot to live up to. Even worse I hate online card games unless it's something like blackjack. But you pulled it off. You got the atmosphere down, and took the idea to a perfect balance. You got your simplicity in the layout, and your difficulty in the challenges. I only got one complaint though. You got to be able to summon Cthulu. You know Cthulu would fuck shit up. Maybe he's too tough, I dunno. Good game though.

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